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Dragon-Head-1

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GoldDragon-13's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star::star::star-empty: Impact

A lot of what I said in my other critique also applies here the thing that concerns me about this model though is that you have even more of the really small and thin hair/horns. Be really careful with that, and I say that because my ZBrush instructor warned us about getting to small and how that can screw with you process down the road (again like when you get to a retopologizing stage). Really like this dragon head though, it kind of reminds me of this ancient and wise spirit.

Here's a though for approaching technique, and granted this is just my opinion, think about doing the hair like you'd draw hair, mass marks and such. The only other thing I want to stress is push the depth of some of your scales and sharpen it up again, especially if this is your high poly sculpt.

If you need more feedback skype me!